D&D 5E Spiritual Horse
The Spiritual Horse is an animal companion creature in Dungeons & Dragons 5e. It is a conjuration spell which calls upon a Spirit Stallion to serve its master. It is a Celestially-aligned creature characterized by its noble nature, its special ability to hover and fly, and its innate protection of its master in times of danger.
The Spiritual Horse is a magical creature of great power, able to traverse the planes of the multiverse with ease. Its innate protection of its master makes it one of the most powerful allies in a party of adventurers.

Furthermore, its ability to hover and fly make it a formidable mode of transportation – one that can often get the party out of sticky situations in a hurry.
With such a powerful and loyal companion at their side, parties of adventurers are sure to find more success in their exploits.
Can I Cast Multiple Phantom Steeds?
No, you can’t. The spell only conjures one steed, and it disappears when the duration expires or if it is dismissed.
What is Phantom Steed?
A phantom steed is an incorporeal horse that can be conjured by a spellcaster. The creature is completely invisible and cannot be seen by anyone except the caster. It can only be ridden by the caster or someone who has been specifically chosen by the caster.
The steed can travel at incredible speeds and can cross any terrain without difficulty. It does not need to rest or eat and can carry up to twice its own weight.
What Animals Can You Summon With Find Steed?
There are a lot of animals that you can summon with the find steed spell. However, the specific animal that you can summon is dependent on what level of caster you are.
For example, if you are a 1st-level caster, you can only summon a horse or pony.
If you are a 2nd-level caster, you can also summon a camel or dire wolf. And if you are a 3rd-level caster, in addition to those animals, you can also summon a rhinoceros or tiger.
So as you can see, there is quite a variety of animals that you can potentially summon with this spell!
What are 5E Horses Worth?
5e horses are worth quite a bit, especially if they’re of good quality. A healthy horse can sell for anywhere between 500 and 1,000 gold pieces, while a particularly fine specimen might be worth twice that amount.
However, 5e horses aren’t just valuable for their monetary worth; they’re also incredibly useful beasts of burden that can make travel much easier (not to mention faster). In many cases, a good horse is worth its weight in gold.
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D&D Horses
There are a variety of horses available in Dungeons and Dragons, each with their own statistics and abilities.
Here is a rundown of some of the most popular horses in the game:
Phantom Steed 5E in Combat
One of the more interesting and lesser known features of the 5th edition Dungeons & Dragons Phantom Steed spell is its utility in combat. The steed can be ridden into battle and used as a mount, but it can also be commanded to attack on its own.
This can be a useful option when facing multiple opponents or creatures that are too large to be effectively fought on foot.
The Phantom Steed has a few different attacks it can use in combat. It can use its hooves to stomp on opponents, dealing 2d6 points of damage. It can also rear up and strike with its front legs, dealing 1d8 points of damage.
Finally, it can bite opponents for 1d6 points of damage. All of these attacks are considered melee attacks and have a reach of 5 feet. This means that the steed can attack creatures that are adjacent to it, as well as those that are up to 5 feet away from it.
The steed is not limited to only attacking creatures that threaten it, though doing so would grant it a +4 bonus to hit due to the Charger feat (see below). The Phantom Steed’s AC is 14, which is average for a mounted creature. Its Hit Dice are d8s, meaning that it has 8 hit points per level (40 hit points at 5th level).
It also has an additional 4 hit points for every rider that is onboard when the steed enters combat. The Phantom Steed cannot be killed by normal means; however, if it takes enough damage to reduce its hit points to 0, then it disappears and cannot be summoned again for 24 hours.
Additionally, if the rider dismounts or falls off the steed while in combat, then the steed will immediately disappear as well.
5E Riding Horse
Assuming you would like a blog post about the 5th edition Dungeons and Dragons rule for riding a horse: In the fifth edition of Dungeons and Dragons, there are specific rules for riding a horse. A character must be proficient in Animal Handling to ride a horse.
If they are not proficient in this skill, they have disadvantage on any checks made to control the horse. The rules state that “a character can push a mount only if it is willing to be pushed.”
This means that if the player wants their character to go above the speed limit for their mounts movement, they need to make a check with their Animal Handling skill against the mounts’ Wisdom save DC.
If successful, the player can make their mount gallop for one minute. While galloping,the mount can move up to four times its speed. After Galloping,the mount must take a short rest before it can do so again.
A character dismounts an animal automatically if they fall unconscious or die. If they want to dismount before then, they must succeed on a DC 10 Dexterity (Acrobatics) check.
Conclusion
In D&D 5E, the Spiritual Horse is a powerful creature that can be summoned by Druids and Rangers. This horse has the ability to fly and is immune to all damage. It is also able to see invisible creatures and objects. The Spiritual Horse can be used as a mount or companion in battle.